Resident Evil Requiem hits 8.51M sales, series passes 218M in Capcom report

Capcom's first-half report puts Resident Evil Requiem at 8.51M units and the series above 218M, with digital at 92.4% of game sales.

CONFIRMED

Resident Evil Requiem has reached 8.51 million units as of September 30, 2026, according to Capcom’s half-year sales chart as relayed by VGChartz and Push Square. The same figures put the Resident Evil series above 218 million units. Capcom’s half-year results, as relayed by Inven Global, Gaming.net, Niche Gamer and Automaton, show 36.86 million games sold across its catalog in six months.

Requiem salesCONFIRMED B 8.51M lifetime per Capcom's chart, relayed by VGChartz and Push Square
Series totalCONFIRMED B over 218M per Capcom figures, relayed by VGChartz and Push Square
Half-year unitsCONFIRMED B 36.86M games per Capcom results, relayed by Inven Global and others
Platform splitRUMOR C Alinea Analytics estimate via Techlomedia, not official
220M milestoneDEBUNKED B GamingBolt's "nearing 220M" is rounding; Capcom says over 218M

What we know

Requiem launched February 27, 2026 on PS5, Xbox Series, Switch 2 and PC. Gematsu reported milestones at 5, 6 and 7 million in the weeks that followed, and the game had sold nearly 7 million by the end of March.

Capcom’s chart shows Requiem at 8.00 million on June 30 and 8.51 million on September 30. That works out to roughly half a million added in the second quarter. Nintendo Life puts the jump at about 450,000, which lines up with Gematsu’s earlier report of 8.06 million at the end of June. Capcom’s report credits active pricing measures for pushing cumulative sales past 8 million.

On the franchise side, Capcom’s Q1 report had the Resident Evil series at 213 million. The new figure is “over 218 million,” so the series added around 5 million units in a single quarter. VGChartz and Niche Gamer relay Capcom’s per-title lifetime numbers: Resident Evil 2 remake at 20.38 million, Resident Evil 7 at 18.87 million, Resident Evil 4 remake at 17.15 million, Village at 16.27 million and Resident Evil 3 remake at 14.93 million.

Capcom’s own First Half Report on its investor relations site confirms the RE4 remake figure directly. It lists 3.54 million units sold in the half alone, which is huge for a 2023 game. The same report puts PRAGMATA at 2.73 million, Onimusha: Way of the Sword at 1.78 million and the Monster Hunter series at 132 million.

The wider numbers are just as striking. Per the outlets relaying Capcom’s results, the 36.86 million units compare with 23.85 million a year earlier, and catalog titles made up 87.3% of them. Net sales hit ¥120.9 billion, up 49%, and operating profit was about ¥60.8 billion, up 54.5%. Capcom’s slide deck shows the full-year forecast unchanged at ¥210 billion in net sales and ¥83 billion in operating profit.

What is rumored

About a month before Capcom’s report, Techlomedia relayed an Alinea Analytics estimate that Requiem had sold 8.5 million copies and topped $500 million in revenue. Alinea split those sales at about 48.1% PS5, 43.4% Steam and 8.6% Xbox Series X|S.

The 8.5 million total landed close to Capcom’s official 8.51 million, which is a decent showing for a third-party estimate. The platform split and revenue figure remain unverified, though. Capcom does not publish a platform breakdown.

What we don’t know yet

We don’t know exactly where the series sits between 218 and 220 million, because Capcom reports a rounded “over” figure. We also don’t know how Requiem sells by platform, how much revenue it has made in official terms, or which titles besides the RE4 remake drove the franchise’s quarterly jump.

Some headlines are calling this a record first half. We could not find official confirmation of that label. The confirmed facts are the 49% sales growth and the unit jump from 23.85 million to 36.86 million.

What it means

Requiem is growing at a slower pace now, the normal pattern for a big launch, but discounts are clearly keeping it moving. At 8.51 million in seven months, it has company among the series’ heavy hitters, though it still trails the remakes and RE7 on lifetime totals.

The 220 million mark is less than 2 million units away. That is closer than it sounds, given a 5 million unit quarter, but “nearing 220M” is outlet rounding rather than a Capcom figure.

The digital story also matters. Push Square and XboxDynasty relay Capcom’s figure of 92.4% digital, split between 57.1% PC and 35.3% console, with Capcom projecting about 95.4% by year end. Nintendo Life’s 94.2% figure appears to be a mix-up with last year’s numbers. Instant Gaming also notes that Switch 2 game-card sales count as digital. For horror fans, the takeaway is simple: Capcom’s back catalog is a monster that refuses to stay buried.

Follow every development in one place on our Resident Evil tracker.