Silent Hill Townfall lead says Konami kept studios apart so games would not overlap

Townfall director Jon McKellan says Konami kept Silent Hill studios apart so projects would not influence each other. Konami has not commented.

CONFIRMED

Silent Hill: Townfall director Jon McKellan says Konami deliberately kept its Silent Hill studios apart so the revival games would not bleed into each other. Speaking at a panel at MCM London Comic Con, as reported by Video Games Chronicle (VGC), the Screen Burn founder said his team learned about many of the other projects when the public did.

SILENT HILL: Townfall (KONAMI)
SILENT HILL: Townfall screenshot
SILENT HILL: Townfall (KONAMI)
SILENT HILL: Townfall screenshot
Studios kept apartCONFIRMED B McKellan's panel account as reported by VGC
Quiet course correctionsCONFIRMED B McKellan quoted by VGC
Okamoto's team reviewed all gamesRUMOR B McKellan's "I think" recollection via VGC
Kept in the dark the whole wayDEBUNKED B McKellan's own remarks via VGC and VGChartz

What we know

According to VGC’s report on the panel, McKellan said Konami did not show its Silent Hill developers what the other studios were making. His team found out about many of the other projects at their public announcements, at the same time as everyone else.

McKellan credited the approach to series producer Motoi Okamoto. VGC quotes him saying Okamoto-san was very keen to not let projects influence each other and not compromise too much. That is McKellan describing Okamoto’s intent, not Okamoto speaking for himself.

The separation reportedly continued after the reveals. McKellan told the panel, per VGC, that Konami still avoided showing each team how the others were doing. If Konami spotted something too close to another game, he said, it would ask the team to course-correct without necessarily explaining what the overlap was.

The wall did come down a little at the end. VGC reports McKellan saying the Townfall team saw Silent Hill f “a couple of months before it came out.” McKellan said the two games are so different in experience and setting that there was no real risk of overlap. He called being kept in the dark “in a good way,” and said it was nothing like a Marvel-style phase plan.

What is rumored

McKellan also told the panel that, as he thinks it worked, Okamoto’s team reviewed everything from all the games and stepped in when something got too similar. He is a named developer speaking on the record and VGC is a reliable outlet, but he prefaced the point with “I think.” Treat it as one person’s recollection, not a confirmed Konami process.

What we don’t know yet

SILENT HILL: Townfall (KONAMI)
SILENT HILL: Townfall screenshot

Konami has not commented in any of the sources we found. There is no official Konami or Okamoto statement calling this a studio policy. Everything here comes from McKellan at a convention panel.

Some headlines have framed this as Townfall’s team being kept in the dark about Silent Hill f and the Silent Hill 2 remake the entire time. That overstates it. McKellan’s reported comments say his team learned of the other projects when they were announced and saw Silent Hill f before release. The quotes we found do not name the Silent Hill 2 remake specifically.

We also don’t know what, if anything, Townfall changed in response to Konami’s course corrections.

What it means

The structure makes sense given how the revival was built. When Konami’s Silent Hill Transmission in October 2022 revealed the Silent Hill 2 remake from Bloober Team, Silent Hill f from NeoBards, and Townfall, then announced with No Code and Annapurna Interactive, Game Developer noted that every new game was coming from an outside studio, spread across Poland, the US, Scotland and Japan. With that many teams working from the same fog-soaked source material, the risk of three studios landing on the same nurse silhouette is real.

For fans, the payoff is variety. Silent Hill has always been at its best when each entry feels like its own private nightmare, and McKellan’s account suggests Okamoto wanted the revival to work like an anthology rather than a shared universe with crossover beats. If the games feel strikingly different from one another, this may be part of the reason.

It also adds context to Okamoto’s own enthusiasm. He told Famitsu, as relayed by DualShockers, that he thought Townfall might be the “masterpiece” of the revival. If his process kept Townfall walled off from its siblings, that praise reads as a producer seeing a game grow up on its own terms.

Follow every development in one place on our Silent Hill tracker.