Dead by Daylight is Behaviour Interactive’s asymmetric multiplayer horror game, released on PC on June 14, 2016. Four survivors try to escape while one player, as the killer, hunts them. It’s frightening because the monster is a real person who learns your habits, and the heartbeat in your ears means someone is coming for you.

Story and setting
There’s no campaign to beat, so the setup does most of the storytelling. A godlike force called the Entity snatches people out of the ordinary world and drags them into a fog-drenched realm outside time. There it forces them into endless trials. Survivors are hunted, and killers serve as its executioners, some willingly and some not.
The launch cast set the tone. Dwight Fairfield, Meg Thomas, Claudette Morel and Jake Park were regular people who wandered off a trail or got lost at a party in the woods. They woke up beside a campfire with no way home. On the other side stood the Trapper, the Wraith and the Hillbilly, each with a grim backstory rooted in a real-world location.
Those places matter. The trial maps are fragments of the killers’ memories rebuilt by the Entity. You’ll run through the MacMillan Estate’s mines, the rotting barns of Coldwind Farm and the corridors of Crotus Prenn Asylum. Since then, licensed chapters have pulled in franchise locations like Haddonfield from Halloween, Raccoon City from Resident Evil and Midwich Elementary from Silent Hill. The roster has the same pick-and-mix feel. Michael Myers, Leatherface, Ghostface, Pyramid Head, Nemesis and Pinhead have all joined over the years, alongside dozens of original killers.
The time period is deliberately vague. Survivors come from different decades and even different universes, and the realm treats them all the same.
How it scares you
The killer is a person
Every scare in Dead by Daylight comes back to one fact: the thing chasing you is a human being. AI patrols can be learned and exploited. A human killer adapts. They’ll fake leaving a generator, double back, and catch you mid-repair. That unpredictability keeps the dread alive hundreds of hours in.
Two cameras, two kinds of fear
Survivors play in third person, which lets you peek around corners and watch the killer’s position. It feels safer, and that’s exactly why getting caught stings. Killers play in first person with a narrow field of view. That makes survivors hard to track and keeps the pressure on both sides.
Sound tells you everything
The terror radius is the game’s signature mechanic. As the killer gets close, a heartbeat grows louder in your ears until the chase music kicks in. Stealthier killers swap the heartbeat for an eerie lullaby, or suppress it entirely. When the music swells and you haven’t seen anyone yet, your hands will sweat.
You make noise too. Failing a skill check while repairing a generator sends a loud alert to the killer. Startled crows give away your position. Injured survivors groan and leave blood trails, and sprinting leaves bright scratch marks only the killer can see.
Resources and the loop
Survivors have no weapons. Your tools are pallets you can drop to stun the killer, windows you can vault, lockers to hide in, and whatever item you carried in, like a medkit, flashlight or toolbox. Each pallet breaks for good once it’s used, so a long chase burns through the map. Running a killer around a structure is called looping, and it’s the core skill you’ll spend your first weeks learning.
Pacing and the hook
A match follows a clean arc. Survivors need to repair five generators to power the two exit gates. The killer downs survivors and carries them to meat hooks. A hooked survivor can be rescued by teammates. On the second hook they have to struggle against the Entity’s claws. A third hook means they’re sacrificed.
When only one survivor is left, a hatch opens somewhere on the map as a last-ditch escape. Once the gates are powered or the hatch is closed, the Endgame Collapse starts a timer that forces the trial to end. Matches usually land somewhere between 10 and 20 minutes. That means a lot of short, intense spikes instead of one long slow burn.
Build-crafting
Each side brings four perks plus add-ons and an offering. You unlock them by spending Bloodpoints in the Bloodweb, a branching upgrade tree. Perks shape your playstyle: stealthy, aggressive or support-focused. The meta changes with every balance patch.
Lore and ending

Spoiler warning
This section spoils the game’s core lore and what “escaping” actually means.
Dead by Daylight has no final ending, and that’s the point. Escaping through an exit gate or the hatch doesn’t free you. Survivors who escape and survivors who get sacrificed both wake up back at the campfire. Then the cycle starts again. Death in the Entity’s realm isn’t permanent.
The lore explains why. The Entity feeds on emotion, specifically the moment hope turns into despair. A survivor dangling on a hook with a teammate sprinting to save them is a feast. Letting survivors truly die would starve it, so it keeps them alive and hopeful forever. The killers are its tools, and many of them are trapped too.
Most of the deeper story lives in character bios, map descriptions and the Archives, Behaviour’s seasonal Tome system that has unlocked lore entries since October 2019. A few threads matter most:
- Benedict Baker’s journal. Benedict was a writer who wandered into the realm long before the current cast. His notes describe the campfire, the Entity and the creeping sense that resisting is pointless.
- Vigo. A scientist whose research into the Entity hints that it might be studied, contained or even beaten. That’s as close as the game gets to a “true ending” goal.
- Realms as memories. Each map is stitched together from the killer’s past. That’s why the MacMillan Estate is full of mining gear and why the asylum still smells of its old treatments.
- Licensed crossovers. Guests like Leon Kennedy, Jill Valentine or Cheryl Mason were pulled from their own universes. Their franchise stories stay intact. The Entity simply reached into those worlds and took them.
The takeaway is bleak and kind of beautiful. Every match is a small hope ritual that the Entity engineered to keep you playing. Behaviour has built the whole game around that loop, which is a sneaky bit of horror design.
Where it fits in the series
The main game is the hub. Everything else in the Dead by Daylight universe spins off from it, and there are no remakes or remasters to puzzle over. The 2016 game has been updated continuously through new chapters, a graphics overhaul and a long list of systems changes. Today’s version is the only one you can play.
| Title | Year | Developer | What it is |
|---|---|---|---|
| Dead by Daylight | 2016 | Behaviour Interactive | The main 4v1 game |
| Hooked on You: A Dead by Daylight Dating Sim | 2022 | Psyop / Behaviour | Comedy dating sim with the killers |
| What the Fog | 2024 | Behaviour Interactive | Short co-op roguelite starring survivors |
| The Casting of Frank Stone | 2024 | Supermassive Games | Single-player narrative horror set in the DBD universe |
Start with the main game. The spin-offs assume you already know the Entity and the cast, and The Casting of Frank Stone works best once the lore above means something to you.
A live-action Dead by Daylight film was announced in 2023 with Blumhouse and Atomic Monster attached. It’s part of a wider wave of horror games heading to screens, and the Fears to Fathom adaptation is another example.
One roster note for collectors: licensed content isn’t always permanent. Behaviour has confirmed that Chucky leaves Dead by Daylight on Nov. 24, with a sale on the Chucky chapter starting Oct. 26. If you want a licensed killer, buy it while it’s on the store.
Where to play

As of October 2026, the Steam listing shows Dead by Daylight at $19.99, with Behaviour Interactive as developer and publisher. It carries a 17+ age rating. It’s a paid base game, and licensed and original chapters are sold separately. Cosmetics are sold through the in-game store using Auric Cells, its premium currency. Iridescent Shards, which you earn by playing, unlock many original characters for free.
Beyond Steam, the game is available on:
- PC: Steam, Epic Games Store and Microsoft Store
- PlayStation: PS4 and PS5
- Xbox: Xbox One and Xbox Series X|S
- Nintendo Switch
Cross-play lets you queue together with friends on other platforms. Playing in a group on voice chat is the best way to learn the game, so this matters a lot.
Subscriptions: Dead by Daylight has spent long stretches in the Xbox Game Pass library. Check the current Game Pass and PS Plus catalogs as of October 2026 before you buy, because subscription lineups rotate.
Steam Deck: The game supports Easy Anti-Cheat on Proton, so it runs on the Deck. Check the compatibility badge on the store page as of October 2026 for Valve’s current rating. Expect to tweak settings for steady frame rates.
It’s one of the PC horror games that still has a big, active player base nearly a decade after launch. That makes queue times short at almost any hour.
If you liked this
The Casting of Frank Stone (2024): Supermassive’s solo story set in the Entity’s universe, ideal when you want DBD lore without the competition.
Evil Dead: The Game (2022): Saber’s 4v1 take with Deadite possession and much more humor, great for co-op nights.
Alien: Isolation (2014): one relentless hunter you can’t fight, for when you want DBD’s chase dread in a single-player campaign.
FAQ
Can you play Dead by Daylight solo?
Not really, in the single-player sense. Every match is online against real people. You can queue alone as a survivor and get grouped with strangers, or play as the killer, which is a solo role by design. There’s also a custom-match mode and a tutorial that pits you against bots so you can practice.
Is Dead by Daylight scary for beginners?
Yes, for the first dozen or so matches. The heartbeat, the chase music and the first-person killers you can’t predict will rattle anyone new to horror games. The fear fades into adrenaline once you learn the maps. Gore is heavy during finisher kills, so it’s not for squeamish players.
How long is a match?
Most trials run about 10 to 20 minutes. There’s no campaign to finish. The game is endless, built around unlocking perks and characters over time.
Do you need to buy the DLC?
No. The base game includes a solid starter roster, and many original killers and survivors can be unlocked with Iridescent Shards you earn by playing. Licensed characters like Michael Myers or Pyramid Head have to be bought.
Is Dead by Daylight cross-platform?
Yes. Cross-play connects PC, PlayStation, Xbox and Switch players, so you can form a group with friends on different systems.
