CONFIRMED
A fan is building a PS1-style survival horror game based on Zach Cregger’s Resident Evil, and according to GamesRadar+ and Dexerto, an early clip shows the film’s barn scene with an infected dog chasing Bryan. The project is unofficial, early, and sourced mainly to the developer’s own Instagram post. Still, the idea of Cregger’s movie squeezed back into fixed camera angles is the kind of nerdy loop-closing we love to see.
What we know

The film itself is solid ground. Sony Pictures’ official film site lists Resident Evil as a Columbia Pictures and Constantin Film production, in association with TriStar Pictures, with a theatrical release of September 18, 2026. Cregger wrote it with Shay Hatten. The cast includes Austin Abrams, Zach Cherry, Kali Reis and Paul Walter Hauser.
Deadline reports that Sony released the official trailer ahead of Cregger’s Comic-Con Hall H appearance, following a first teaser on April 30. Abrams plays Bryan, a medical courier caught in a night of chaos. Cregger told Variety in 2025 that his film tells an original story that follows the lore of the games rather than retelling Leon’s story.
The movie premiered in Los Angeles on September 15 and opened in US theaters on September 18.
What is rumored
Everything about the fan game comes from social posts, so treat it as low-grade intel. GamesRadar+ and Dexerto, citing the developer’s Instagram, name the creator as Julian Zamora (chicanogoth) and the project as “Resident Evil: The Movie The Game.” They say it is built in Godot, uses fixed camera angles, and recreates the barn chase. They also report that the developer plans to share more progress soon and has given no release date.
Time Extension tells a different story. It credits a homebrewer called “Nocturne” (aka “Notreallyjulian”) with a series of TikTok clips of the barn scene. Those clips reportedly use the Cerberus model from the 1996 Resident Evil, with a retextured Chris Redfield standing in for Bryan. Later clips reportedly add “Injured” walk cycles and home-recorded speech samples. The handles and platforms differ, so it is unclear whether this is the same project or the same person.
Time Extension, relaying an X post from fansite RENEWS, says the developer claims no vibe coding was used and that only assets repurposed from the classic PlayStation games went in. Commenters online suspect otherwise, and nobody has independently verified it either way.
Separately, Wikipedia and other sources put the film’s worldwide gross at approximately $361 million. Time Extension’s article does not mention the box office. We have not seen that figure from Sony or the major trades, so it stays unverified for now.
What we don’t know yet
There is no release date and no confirmed release plan. We don’t know how much of the film the game will cover beyond the barn, or whether the two reported attributions point to one project or two.
Capcom and Sony have not commented. No official game adaptation of the film has been announced.
What it means
One correction matters for anyone hoping for a perfect PS1 pastiche. As quoted by GamesRadar+ and others, the developer says they don’t yet know how to make pre-rendered flat PS1 environments. That makes it look more like Code Veronica, with real-time 3D backgrounds, though the fixed cameras are there. Honestly, that’s still a lovely target. Code Veronica’s swooping angles had their own dread.
This also fits a small wave of fans running the film back through the old games. Dexerto notes that a modder added Bryan to Resident Evil 2 as a PS1-style skin shortly after the movie’s release.
A dog bursting into a barn while the camera sits locked in a corner is pure 1996 energy. Just keep expectations where the evidence is: a fan prototype and a couple of conflicting reports. We’ll update if the developer shares more.
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